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Game DevelopmentYear 2025 • Client: Aetheria Studios

Action Adventure Game

Hand-Animated Cinematic Platformer with Branching Narratives

A hand-animated cinematic platformer built in Unity, inspired by Studio Ghibli aesthetics. Players navigate a world of forgotten objects brought to life, featuring a branching dialogue system and fluid 2D animation.

60 FPSFrame RateLocked 60fps across Nintendo Switch, PC, and mobile
85K+WishlistsSteam and Epic Games Store pre-launch wishlists
96%Steam RatingOverwhelmingly Positive community feedback
CASE ANALYSIS

The Problem and Our Engineering Approach.

Technologies Deployed
UnityC#2D AnimationSpine 2DShader GraphFMOD Audio

The Commercial & Technical Challenge

Complex hand-drawn frame-by-frame animations required high-performance sprite memory management to run at steady 60fps on mobile and consoles.

The Raxon Solutions

Raxon Solutions engineered optimized 2D physics layers, custom sprite atlas packers, and modular quest state machines in Unity and C#.

SYSTEM HIGHLIGHTS

Core Architectural Inventions in this Deployment

01Custom non-linear dialogue graph editor built directly inside the Unity Engine
02Dynamic 2D normal-mapped lighting and volumetric particle shaders
03Adaptive audio engine dynamically altering orchestral stems based on player choices
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