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Game DevelopmentYear 2024 • Client: Enigma Interactive

Detective Puzzle Game

Atmospheric Murder Mystery with Deep Inventory Deductions

A beautifully hand-animated detective mystery built in Unity, where players interrogate suspects and explore a strange mansion to solve a murder with inventory-based mechanics.

14 hrsPlaythrough TimeImmersive multi-ending story campaign
WinnerGame AwardBest Narrative & Game Design in Indie Game Fest
0.01%Crash RateRock-solid stability across 50,000+ players
CASE ANALYSIS

The Problem and Our Engineering Approach.

Technologies Deployed
UnityC#Game DesignCinemachineDialogue SystemSteamworks

The Commercial & Technical Challenge

Complex logical deduction systems required deep state management so clue discoveries dynamically altered NPC interrogation dialogs.

The Raxon Solutions

We built an interactive deduction tree matrix, inventory combination mechanics, and seamless cinematic camera transitions in Unity C#.

SYSTEM HIGHLIGHTS

Core Architectural Inventions in this Deployment

01Procedural evidence connection board linking disparate clues together
02Fully localized subtitle and voiceover switching with zero audio latency
03Optimized occlusion culling and lightmap baking for low-spec laptop hardware
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